Everyone has stats, including minions, agents, henchmen, and even your evil self. The five main stats are health, loyalty, attention, smarts and endurance.
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Health
Full article: Health
A numerical measure of how healthy you are. If this reaches zero, it’s body bag time. Minions with low health will have to visit the infirmary to recover.
Loyalty
Full article: Loyalty
Minions and Agents aren’t robots. If they suffer too much mistreatment or receive too little inspiration from their leader, they can become dissatisfied with their jobs. If an agent’s loyalty reaches zero, he/she will wander around like a tourist until he/she leaves. If a minion’s loyalty becomes zero, he will defect, often stealing from you as he goes.
Henchmen and the Evil Genius cannot lose loyalty, nor can Super Agents.
Attention
Full article: Attention
Ever feel like you just can’t concentrate? Try drinking a soda to replenish your attention (odd, but it works). If an Agent has low attention he/she is less prone to heat gain and will forget where he/she has been. If minions or henchmen have low attention they will be much more likely to forget to deactivate any triggers for your nefarious traps they come across.
Smarts
Full article: Smarts
You get dumber over time, I guess. When an agent’s smarts reaches zero he/she will forget what he/she has seen and lose all heat. If a minion’s smarts reaches zero he will stand there in a stupor (minions aren’t the brightest – but that’s where you come in).
Endurance
Full article: Endurance
Minions can only keep obeying your will for a limited time. Eventually, their weak little bodies are going to give up, despite their fear of your inevitable punishment. This is reflected in the Endurance stat. If anyone’s Endurance stat reaches zero they will fall to the floor, unconscious. Minions and agents are much more susceptible to health damage with a lower endurance.
See Also
Reference “https://evilgeniuswiki.wordpress.com/wiki/stats” Categories: Stats | Gameplay